The Catalogue
Fiction and nonfiction — a five-book saga, a game built in its canon, a book on the real-world future of energy, and two works of history in progress.
The Saga · 5 books
A five-book science-fantasy saga set in the dying binary of Alpha and Lucen — a thousand years after the great civilization of Elyria fell, as a slow dark called the Fade eats the last of the light. It's a story of inheritance and conviction, and the terrible cost of holding a balance no one wants.


The Game · Unreal Engine 5
An immersive game set in the same canon as the novels. You're broke on the wrong deck of Calyx Orbital, the night the Aetherion berths above the planet — and the only table that matters won't seat you until you've earned your buy-in.
A way into the whole saga: the same factions, the same hard moral gravity, playable.
Nonfiction
The real-world work behind the fiction: a practical book on powering the places at the end of the line, and two histories told through the words of the people who lived them.

Nonfiction · Renewable energy · Third Edition, 2026
The Challenges and Promise of Renewable Energy
The title is the same. The book is not.
This edition is written for the places that still run on a diesel barge or a winter fuel flight — Arctic hamlets, Pacific islands, rural towns at the end of the line. The argument hasn't changed: every community is, in its way, an island. The hardware has.
A practical guide to solar, wind, waste-to-energy, and storage for isolated, developing, and resource-limited communities — bridging technical knowledge and real-world implementation, and making the case for hybrid systems and a holistic approach that weighs community well-being and environmental stewardship alongside raw power output.
If you run a co-op, a clinic microgrid, a development desk, or a plant that still starts the generator at dusk, this was written for you.
Third Edition, 2026 (first edition 2024) · Published by Earl Decker, Windsor, Ontario · Canadian English · figures current to 2026
Paperback ISBN 978-1-0681014-0-3 · Hardcover ISBN 978-1-0681014-1-0 · E-book ISBN 978-1-0681014-2-7
What's New in the Third Edition
Since the last edition, storage stopped being a promise and became something you can specify.
Lithium-iron-phosphate became something you can actually specify. Sodium-ion left the lab and matters in the cold. Iron-air put its first hundred-hour plants on a grid — utility scale, not a village kit.
Controllers got smarter — so the book now spends a chapter on cybersecurity and the manual override. Autonomy is only worth having if you can take the wheel back.
Chapter 2 is the toolkit I wish I had been handed twenty years ago: nameplate is not what you get, pack price is not system price, and a remote premium is not an insult — it is freight.
Subsidy theatre that expires with the next budget.
Diesel as a defined leftover duty, not a religion; waste-to-energy only for the stream a village actually produces; perovskite as shipped, not ordinary.
Nonfiction · History · with Gregory F. Decker
Two collaborative books with my brother, Gregory F. Decker — both in progress, built from the primary record rather than from hindsight.
Earl R. Decker & Gregory F. Decker
A chronicle of the twentieth century told through the front pages of the day — each page paired with original narration that sets the headline against what came next. It begins with Canada's newspapers in 1900, one paper, one day at a time.
Earl R. Decker & Gregory F. Decker
An anthology of authentic letters written by soldiers, gathered across wars and arranged by theme rather than by date — so the same fears, jokes and longings speak to one another across the generations.
The full world — maps, characters, media, and the story bible — lives at elyriasfall.com.