Storyteller · Inventor · Entrepreneur
Stories, imagined and true
A storyteller first. Epic science-fantasy with big ideas, deep characters and worlds you can live inside, in the tradition of Asimov, Tolkien and Piers Anthony. And nonfiction from the working world: renewable energy for the places at the end of the line, and history told by the people who lived it.

The Work
"A tragedy of balance: everyone profits from the cold, and only the powerless want the cure."
Earl Decker builds fully-realized worlds with the rigor of hard science fiction and the moral weight of high fantasy. His flagship saga, Elyria's Fall, unfolds across a dying binary star system in five books — and extends off the page into Dark Sun: Anchor, an immersive game set in the same canon.
Selected Works

A five-book science-fantasy saga about inheritance, conviction, and the terrible cost of holding a balance no one wants. Begins with Dark Sun.

An immersive game set in the same world — earn your buy-in on a Hollow deck of Calyx Orbital the night the Aetherion berths.

The title is the same; the book is not. A practical guide to solar, wind, waste-to-energy and storage for the communities at the end of the line — now with the storage and control systems you can actually specify.
Independent research on quantum foundations, arithmetic spectroscopy, and emerging technology — the speculative engine behind the fiction.
From the Journal
Elyria's Fall is officially in the wild — the world, the books, and the first look at the game are up. Here's where to begin, and what's coming next.
On building a system around two failing suns, and why the slow dark makes for better drama than a single catastrophe.
Stay in touch
New releases, cover reveals, and notes from the desk — a few times a year.
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